class RemWFire extends ShotgunWFire;

function DrawMuzzleFlash(Canvas Canvas)
{
    super.DrawMuzzleFlash(Canvas);
}

function FlashMuzzleFlash()
{
    super.FlashMuzzleFlash();
}

simulated function DestroyEffects()
{
    super.DestroyEffects();
}

defaultproperties
{
     RecoilRate=0.200000
     maxVerticalRecoilAngle=250
     maxHorizontalRecoilAngle=135
     StereoFireSound=Sound'Rem870_A.Rem870_SND.Rem870_shot'
     ProjPerFire=10
     TransientSoundVolume=3.000000
     FireSound=Sound'Rem870_A.Rem870_SND.Rem870_shot'
     NoAmmoSound=Sound'Rem870_A.Rem870_SND.Rem870_empty'
     AmmoClass=Class'PerksSimHostOrg.RemWAmmo'
     ProjectileClass=Class'PerksSimHostOrg.RemWBullet'
     BotRefireRate=1.050000
}
